Hitting Monty with 3 Fireballs forces him to retreat. So with the Mega mushroom I basically destroyed him as if Luigi became the Juggernaut. I save the game by 7-Mega Mushroom house to get another Mega Mushroom which will be used in You can use Bob-ombs but they take too long and there's too few that it's pretty hard to destroy enough blocks to get into the pipe. The solution is to become Mega again. This way I also collect Star Coin C without any slowdown.
You have to be big enough and a precise wall jump to contact the pipe. The mini section wasn't bad. I have to avoid getting hit and not to slow down too much. Everything went to plan and the second half of the stage is way better than my obsolete attempt shown on Youtube. This is also pretty tough, too many bouncing Paratroopas makes me think that the level design was done by a member who did the Lost Levels.
This visit had better optimisation than the next visit probably because of the small error. There was an unfortunate hit that cost me a few seconds near by the yellow pipe guarded by a Piranha plant. At this rate I was very likely to end the course with so an extra hit wouldn't make a difference really. It would make it a bit easier on the last part since the temporary invulnerability gave me less pressure to worry about. I was a bit cautious in this one because there are loads of places I could easily screw up on.
I did forget to face to the left on the flag pole but I kept it because it was 10 seconds faster than the previous attempt I posted on Youtube. I saved the game by paying the sign nearby the Green mushroom house it's mainly because the last coin on 7-Castle is a high risk leading to death and the boss fight requires simple input but you can lose a good amount of seconds if you mess it up. It only took a few tries after knowing this so it wasn't too hard.
There's a bit of luck factor with the Skeeters. There was 1 important timesaver that enables me to get the last Star coin and go into the pipe without having to hit the water tide switch twice. I took damage which is not an accident since it has some good uses for 8-Tower1 which I take damage again on that level. The Hammer Bro ended on which makes the luck factor less frustrating as it will always go on after clearing 6-Castle.
Hammer Bros and Red? They can go pass them making 2 spaces possible , 8-Castle is ignored to go to, I used the flying? I could have also tried to hit the hidden blocks and then perform a wall jump first to get up there but it's pretty difficult for accuracy and you do lose a bit of time since you have to change direction after getting the last star coin.
The performance was pretty good, I did miss one jet pipe but It was mainly because I can focus on the last Star Coin without forgetting and also to avoid the Cheep Cheeps too.
Afterwards I warp to World 3 and go to the secret summoned Mushroom house and get myself a Min Mushroom on the reserve slot. The luck factor for the rest of the segment was decent, the delays of the world objects were so minimal that it saved me at least 2 seconds. I took the star to speed up the last part and getting past the last Scuttle Bugs. It was collected to make the next set of levels a bit easier and to get past the Spinys in The delay was short enough that I barely finished the stage with a I also had to make sure that none of the World Map objects cross over the bridge when the bridge was revealed.
I would lose at least 3 seconds of extra waiting. I worked out that panning the camera to the left reduces the chances of the Podoboo to jump after I go pass it. A TAS run might be able to clear past the Goombas at around At around instead of going to the right I go to the left mainly because I would still have to wait for a certain Spiny to go down 1 level to enable me to collect the last star coin on this stage.
At the same time I defeat the Sledge Bro with a Fireball to prevent him from performing any ground pounds that would stun me for a few seconds. The star is collected to make the second half of the stage a bit easier.
The last Star coin was acceptable as the Sledge Bro didn't do much to slow me down. I then go to a Red mushroom house and pick up a Mini Mushroom on the reserve item slot. All of the breakable blocks on the furthest star coin are 'fake?
In the huge maze with micro tunnels, it's faster to go inside from the left half you save a good amount of seconds this way. The attempt wasn't bad but it could be improvable with at least 2 seconds. The reason why I collect this Star coin last is because I can collect a star outside when I exit the pipe. It makes the second half way easier to clear past. Nothing much happens here other than activating it as soon as possible and facing Bowser Junior for the tenth and final time.
This one is nearly perfect the only improvement is the wall jump to the Early Switch block. You can get to the wall a tad higher but it requires harder execution and precision to get up and above the block before ground pounding.
I kept this segment mainly because the execution for the rest of this segment is incredible. You'll love it. I even got the 3 second win on the final battle against both Bowser and his son. At the end, right after the credits I show you the file menu to show that I currently have 2 stars next to my file. Find out on the next segment what I have to do next. This is where I pay off my last 80 Star coins. Afterwards Luigi performs a victory pose as I pay off everything. Then I save the game and quit to show you that the file currently has 3 stars next to the file now.
I load up the file again as a reminder to the viewers how everything on each world has been done. Even though there were 10 more segments than I originally planned, it has way much better quality of game play and most of the mistakes only took up to seconds.
Even though a very few of my segments had notable flaws on some of the stages, the luck factor of the delay after the Red? Originally, all four characters could fight Bowser at the same time, and fly. This feature was removed , as the four characters can only fight Bowser by their own with Yoshi utilizing hats to be able to swing Bowser. The caps the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in the test level.
Also, early screenshots depicted Wario with his original long shirt sleves before adopting the shorter ones for the final product. The game was also originally was supposed to have a co-op mode but was canned probably due to memory constraints.
Im disapointed. This looked like more of a whole new game, as opposed to just a port, and i really like the beta layout. Its amazing. I dont know about this unused star, but sounds like an interesting find!
The 3D has become gibberish! This is because GX will, obviously, render 3D in the correct format! But, the sprites text are not in the correct format, since these are generated via the Desmume software. This also leads into the discussion of textures. You may still call the 3D star at the start of SM64DS a failure since it is clearly the wrong color, but in actuality I believe this is due to the same problem that we have rendering sprites: incorrect format. I could be wrong.
So what's the solution? Thankfully, I think I have managed to track down what is needed to be done, and I have a few possible alternatives. This would involve finding the source of the sprite generation. What we could do is apply the "texel conversion" normally done in the Draw function to the sprite upon its creation. Desmume uses a layered structure for its rendering engine. It will loop through every line and apply the background, sprites, 3D, and more sprites on top of that.
There's some more in there but this is a good example. The software will compare alpha combine pixels for each layer in the line. It is possible to render each layer as a separate entity, convert the sprite layers, and combine them with the rendered 3D image it's a texture as a multi-layered texture using the GX hardware.
I do not like this one, but I thought that I should suggest it nonetheless. This would involve doing the exact opposite of the 4x4 texel conversion to the rendered 3D image. That way, when we convert it later, it will look correct. This, obviously, would involve more rather than less CPU cycles; the entire reason to use GX in the first place. This could be a quick-fix until a more permanent solution is found. Leave a feedback. Bookmark this app. Only you and the support team will have access to your files.
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