Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Average Rating 25 ratings. A two-hour adventure for 1st-4th level characters. Customers Who Bought this Title also Purchased. Reviews Please log in to add or reply to comments.
Absolutely fantastic! Ran it yesterday and it's one of, if not the best, of the many AL modules I've used. The players loved it, it was easy to prep, and there's something for everyone. The first section, a social pillar roleplaying challenge, was so much fun that several of the players said they'd have been happy to do that for another hour!
Since this was a 4-hour block at a con I had to wrap it up and move on. But I will definitely be cribbing from that section for my home game. My only warning - the boss fight can be tough, really tough, if the party doesn't do well on the skill challenge leading into it. Kinda like a college drinking game - failure leads to more failure and a TPK death spiral might result. Be sure to tune to the party's size and APL, and give some thought to how you use those lair actions.
Any tips on balancing the final fight? Just ran it with 3 lvl 3 characters and it almost was a TPK. Is it advised for the players to take a long rest? The lair action, creating aberrations every round is too powerful it seems to me. The players get overrun by the 4th turn or so. He can't use the same lair action two rounds in a row, so it's only every other round, if that helps. Wait did I read this wrong? From my interpretation if he chooses to create an abomination he has to pick one of the two and can't pick the same one 2 rounds in a row?
But he can still pick one every round? Also, don't he mouthers have a ton of HP to chew through? Just played this, and it was fun. Does anyone know if the magic item is actually a permanent magic item. The player handout says permanent.
Permanent just means not consumable, i. The item is a permanent magic item. Supports all TI embedded processors. Windows Linux. Added support for Turbo C66x Simulator.
Improved support on Linux. Detailed Release Notes. Software manifest. Inclusion of production version of compiler CGT C v7. Adds support for C66x. It also applies to users of the C EVM. Proceed as directed in Installation Instructions. If you have this problem, you can address it by copying to.
MSP eZ and Chronos kits should use the 30 day license or the code size limited tools. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers. A Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Elua's Lighthouse Adventures: These adventures will follow a multi-tier story arc set in and around the town of Lighthouse and the Moonsea Children's Hospital. For more of these adventures, check out:. Login My Library Wishlists. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password.
Password forgotten? Click here. Advanced Search. Average Rating 8 ratings. Maps have been added for use in VTT. This adventure premiered at Common Ground Gives More from this Title's Contributors. Customers Who Bought this Title also Purchased. Reviews 5. Please log in to add or reply to comments.
Fun module. The fights are pretty quick and not too challenging, and most of the role play is light and fun. I had a dad and two young kids at my table when I ran it, and it was easy to adjust for a younger audience. The boys really responded to the mission of helping a lonely and bullied child. If you've got a table of experienced players, they'll power through this one pretty easily with 3rd level characters. It would be a great "palate cleanser" when you need something on the lighter side.
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